0
Map1
Defeated0/30
Shells 0
Health 1/1
Clues 0/3
Cockroach
Chestnut
Boss in 60s
Arrows move, Space jumps, X attacks, Q swaps weapons, hold C to shield, E looks and talks.
Hold arrows to walk and Shield to block. Attack uses your equipped weapon.
Guest · saved on this device
How to play
- ←→ or AD
- Walk left and right
- SpaceW↑
- Jump. Hold for a higher jump.
- X or J
- Attack with your equipped weapon
- Q
- Swap between chestnuts and collected weapons
- CK↓
- Hold up a shell as a shield
- E or Enter
- Look, talk and read
- Esc or P
- Pause, resume or restart
- Each map has 30 enemies and one boss. The boss appears at the forest exit after 60 seconds of active play.
- One unblocked enemy hit or a fall restarts the current map. There is no healing. Shield blocks and stomps still work.
- Every defeated enemy drops one gold SQK coin. Walk over it to keep it. Coins left behind disappear when you die.
- Map 1 enemies have 100 HP; its boss has 500 HP. Each deeper map has 20% more HP, rounded up.
- Weapon drop chance: 30%. Of drops, 30% are guns (20 damage), 30% swords (50 damage), 40% grenades (5 burning damage per second in an area for 8 seconds).
- Chestnuts deal 25 damage; stomps deal 50. Shells fall from the canopy when supplies run low. Lanterns give spare shells.
- Raise your shield when the cockroach charges. A blocked charge leaves it dazed.
- Defeat all 30 enemies and the boss, then inspect the metal fragment beyond the gate to reach the next map.
- Score: 100 per regular enemy, 500 per boss, 1,000 per map cleared. Cloud scores are checked by the server. Guest scores stay on this device.
The story so far
In a peaceful village beneath a chestnut forest, two hamster friends, Alice and Chang, live together.
One evening a mysterious beam of light strikes the village. When Chang arrives, Alice is gone. All that is left is her overturned basket and a trail of scattered chestnut shells.
Follow the trail, look for clues and find what lies at the forest exit.