squeek.hamster
SQK0
Map1
Defeated0/30
Current Map Score0
Amber CanopyCockroach in 60s
Rotate your phone for landscape play.
Find Alice across four worlds. Collect produce to grow; defeat each boss to travel on.
Controls
- ←→ or AD
- Walk left and right
- SpaceW↑Z
- Jump. Hold for a higher jump.
- Left mouse or Enter
- Attack. Chestnuts have unlimited ammo.
- 123
- Select gun, bomb or sword. Select the same slot again to use chestnuts.
- E
- Pick up a nearby weapon, look, talk and read. Produce and coins collect automatically.
- Esc or P
- Pause, resume or restart
On a phone, rotate to landscape. If your browser cannot lock orientation, use the rotate overlay or choose Play in portrait. On iPhone Safari, use Share → Add to Home Screen for a standalone view; Safari’s browser bars cannot be hidden by the game. Drag the joystick to walk; hold Jump for height. Use Attack and weapon slots on the right. Walk near fruit, vegetables and coins to collect them. Weapons need the PICK UP button. A contextual Read or Talk button appears near story objects. Fullscreen requests landscape orientation when supported; on iPhone, rotate manually. Change it opens your owned costumes on desktop and mobile; equipping uses the same wallet inventory as Marketplace.
Combat and rewards
- One monster or projectile hit ends the run. Jump onto a monster to stomp it; dodge the boss’s charge. There is no shield or health bar.
- Each map has 30 monsters. Cockroach appears at 60 seconds, Penguin at 90, Dragon at 120 and Shark at 150. These are active exploration timers; boss combat can take longer. Small, large and boss HP start at 50, 100 and 300, increasing by 20% each map.
- Every defeated monster drops exactly one item: large produce 10%, small produce 40%, SQK 20%, gun 10%, sword 10%, bomb 10%. Each item can be collected once.
- Small produce scores 1 point, large produce 5. Trail produce and caches also add points. Every 20 produce points increases Chang’s size; the collision body stays stable. A coin gives 1 SQK. Food and coins collect nearby. Weapons require E on a computer or PICK UP on touch.
- A gun holds 100 bullets. A new gun refills to 100; ammo never exceeds 100. An empty gun leaves the bar. A bomb pickup gives 3 throws; the sword and chestnuts have unlimited uses.
- Base damage: chestnut 25, gun 20, sword and stomp 50. Bombs burn an area for 5 damage per second for 8 seconds. Weapon upgrades add together, up to +55%, for gun, sword and bomb. Existing purchased skills remain effective.
- Defeat the boss to travel to the next map automatically. No extra object is required. Defeat Shark to finish the adventure.
Saves and lifetime scores
Guests play without saving. Connect MetaMask and sign a login message to save progress; login never sends a transaction or spends funds. A wallet connection alone does not verify a save account.
Lifetime Top 100 ranks permanent verified wallet scores across all maps. Validated points save during play and at session end; scores never reset. Pending offline events stay on this browser until Supabase acknowledges them. Existing stored lifetime scores are retained; guests are never ranked.
Marketplace purchases require a verified wallet profile. Each costume and upgrade can be bought once. Costumes are cosmetic and do not protect against hits.
The story so far
In a peaceful village beneath a chestnut forest, two hamster friends, Alice and Chang, live together.
One evening a mysterious beam of light strikes the village. When Chang arrives, Alice is gone. All that is left is her overturned basket and a trail of scattered chestnut shells.
Follow the trail, look for clues and find what lies at the forest exit.